# Create a global object

Global Lists are object classes independent from projects, available at the organization level. They are used to collect shared data, such as records, inventories or verification reports, accessible to multiple teams at all times.

<div id="bkmrk-english-italiano" style="display: flex; gap: 8px; margin-bottom: 20px;">[<button id="bkmrk-btn-italiano" style="display: flex; align-items: center; gap: 6px; padding: 6px 14px; border: 1px solid #DEDFE0; border-radius: 6px; cursor: pointer; background: #EFF1F3; color: #333; font-weight: 600; line-height: 1;">![Bandiera italiana](https://wiki.eaglearca.com/uploads/images/gallery/2026-05/flag-italy-1f1ee-1f1f9.png) Italian version ↓</button>](https://wiki.eaglearca.com/link/132#bkmrk-%C2%A0italian-version%C2%A0)</div>---

<span id="bkmrk-italiano-1"> ![jQPeng.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-05/KKPjqpeng.png) **English version**</span>

**Global Lists** are object classes independent from projects, available at the organization level.

They are used to collect shared data, such as records, inventories or verification reports, accessible to multiple teams at all times.

<p class="callout info">To create, modify and view objects, access permissions to the **App** are required.</p>

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### Create a global object

**1.** From the home screen, select your organization's app to access the workspace.

[![1 - Organization selection.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/CET1-organization-selection.png)](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/1-organization-selection.png)

**2.** From the left-side menu, click **Global Lists** to view all available lists.

![2 - Button Global List.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/2-button-global-list.png)

**3.** Choose a class from the list to open the associated objects. You can filter classes or objects using the **search bar** at the top. Objects can be displayed in **grid, list or table** mode.

[![4 - Instances List.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/scaled-1680-/XoA4-instances-list.png)](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/XoA4-instances-list.png)

**4.** Click **New object** in the top-right corner.

![5 - Button New Object.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/5-button-new-object.png)

**5.** The object creation panel will open on the right, requiring you **to fill in the attributes** defined for that object class.

[![6 - New Object.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/CIG6-new-object.png)](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/CIG6-new-object.png)

**6.** To create the object, click **Save**.

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### Editing objects

To open the **Attribute details** panel of an object, click the **blue Open button** that appears when hovering over the element. From here you can view, edit and download the attribute values.

To close the panel, click the **✕** in the top-right corner.

#### Edit

To edit an object, open the details by clicking the **blue Open button** that appears when hovering over the element, then click **Edit**.

#### Delete

To delete an object, open the **Attribute details** panel and click the **Delete button**, then confirm the operation. Alternatively, select one or more objects from the list: the **Delete** button will appear in the top-right corner of the view.

<p class="callout warning">Creating, editing and deleting are **available** only if you have **edit permissions** for that object class.</p>

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### Links

- [Introduction to Object Classes](https://wiki.eaglearca.com/books/access-and-overview/page/introduction-to-object-classes "Introduction to Object Classes")

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<span id="bkmrk-%C2%A0italian-version%C2%A0-1">![flag-italy-1f1ee-1f1f9.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-05/aiMflag-italy-1f1ee-1f1f9.png) **Italian version** </span>

Le **Liste Globali** sono **Classi Oggetto indipendenti dai progetti**, disponibili a livello di **organizzazione**.


Servono per raccogliere dati condivisi, come anagrafiche, inventari o rapporti di verifica, consultabili da più team e sempre accessibili.

<p class="callout info">Per creare, modificare e visualizzare gli oggetti sono necessari i permessi di accesso all'**App**.</p>

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### Creare un oggetto globale

**1.** Dalla schermata iniziale, seleziona l'app della tua organizzazione per accedere all'ambiente di lavoro.

[![1 - Organization selection.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/CET1-organization-selection.png)](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/1-organization-selection.png)

**2.** Dal menu laterale sinistro, clicca su **Liste Globali** per visualizzare tutte le liste disponibili.

![2 - Button Global List.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/2-button-global-list.png)

**3.** Scegli una classe dall'elenco per aprire la lista degli oggetti associati.  
Puoi filtrare le classi o gli oggetti usando la **barra di ricerca** in alto.  
Gli oggetti possono essere visualizzati in modalità **griglia, lista o tabella**.

[![4 - Instances List.png](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/scaled-1680-/XoA4-instances-list.png)](https://wiki.eaglearca.com/uploads/images/gallery/2026-03/XoA4-instances-list.png)

**4.** Clicca su **Nuovo oggetto** in alto a destra.

![5 - Button New Object.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/5-button-new-object.png)

**5.** Si aprirà il pannello laterale di creazione degli oggetti, che richiede la **compilazione degli attributi** definiti per quella classe oggetto.

[![6 - New Object.png](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/scaled-1680-/CIG6-new-object.png)](https://wiki.eaglearca.com/uploads/images/gallery/2025-12/CIG6-new-object.png)

**6.** Per creare l'oggetto, clicca **Salva.**

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### Modifica degli oggetti

Per aprire il pannello **Dettaglio attributi** di un oggetto, clicca il **pulsante blu Apri** che compare al passaggio del mouse sull'elemento. Da qui puoi consultare i valori degli attributi, modificarli e scaricare i dati.

Per chiudere il pannello, clicca sulla **✕** in alto a destra.


#### Modifica

Per modificare un oggetto, apri il dettaglio cliccando il **pulsante blu Apri** che compare al passaggio del mouse sull'elemento, quindi clicca **Modifica**.

#### Elimina

Per eliminare un oggetto apri il pannello **Dettaglio attributi** e clicca il **pulsante Elimina**, quindi conferma l'operazione. In alternativa, seleziona uno o più oggetti dall'elenco: comparirà il pulsante **Elimina** in alto a destra della vista.

<p class="callout warning">La creazione, la modifica e l'eliminazione sono **disponibili** solo se si dispone dei **permessi di modifica** per quella classe oggetto.</p>

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### Collegamenti

- [Introduzione alle Classi Oggetto](https://wiki.eaglearca.com/books/access-and-overview/page/introduction-to-object-classes "Introduction to Object Classes")

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***Last update:** 21 May 2026*